Project Report: DeathRoom Online #
Project name: DeathRoom Online
Prioritized backlog #
Project specific progress #
Backend Development #
- Established connection between backend and database
- Improved database schema design
- Implemented server boilerplate
Client-Server Communication #
- Created DTOs (Data Transfer Objects)
Gameplay Systems #
- Implemented player health system
- Implemented armor system
- Bot AI development (in progress)
Assets & Infrastructure #
- Prepared player assets
- Configured client build pipeline
- Configured server build pipeline
UI/UX Design #
- Main menu design layout (initial draft)
Individual Contributions #
- Ilyas Khatipov | Added health points and armor to the player and AI bot that shoots him | GitHub Commit |
- Rodion Krainov | A doker file appeared, a pipeline project learned how to assemble into a docker image and fly to open docker registers | GitHub Commit #1 | GitHub Commit #2 |
- Gleb Lobov | Added Players references | Miro Board |
- Slava Molchanov | Implemented server boilerplate, established connection between backend and database |
- Almas Bagishaev | Designed a prototype Main menu | Figma |
- Vsevolod Nazmudinov | Made a skeleton shell of a game server and that’s for communicating with the client | GitHub Commit |
- Igor Kuzmenkov | The database schema has been improved, added Basic Logging ,Moving variables to the environment, Fixed server files | Google Drive | GitHub Commit #1 | GitHub Commit #2 | GitHub Commit #3 | GitHub Commit #4 | | GitHub Commit #5 | GitHub Commit #6 |
Plan for Next Week #
- MVP Development